An interactive story where you'll have to make choices between the well being of your team, or the job's success.

Story

You and your team have been hired for your experience together and high success rate by the Ionex Corporation, to release two prisoners from a high-priority prison. These prisoners are both extremely dangerous and should not be trusted under any circumstances.

Credits

Game made in the span of three weeks as an assignment of a narrative design class, taught by Lisa Smedman, for the Game Art & Design program of LaSalle College Vancouver (LCV).

Team: Bonny Miseljic, Marc Van Niekerk, Lam Kiet Lim, Dawson Inkster Pierre B. Dussausse

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